NUMERICAL CHARACTERIZATION OF INTRAOPERATIVE AND CHRONIC ELECTRODES IN DEEP BRAIN STIMULATION



The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review

Normal 0 21 false false false SH X-NONE X-NONE Information technologies are an integral part of a contemporary society which bases its progress on knowledge being one goal of education.Beside acquiring knowledge, skills and routines, the goal of education is to create a complete individual who can rationally and timely make decisions, purposefully

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